Possable Space Hazards
Micrometeoroids: Tiny, high-velocity particles that can penetrate hulls, visors, and equipment. Invisible but deadly.
Solar Flares / Coronal Mass Ejections (CMEs): Massive bursts of solar radiation and charged particles. Can disable electronics, burn out shields, and disrupt communications.
Cosmic Radiation: High-energy particles from deep space. Long-term exposure leads to biological damage and system degradation.
Gravitational Anomalies: Rogue black holes, gravity wells, and mass shadows. Can warp trajectories, tear ships apart, or trap vessels.
Voidstorms: Ion-charged nebular storms that interfere with sensors, shields, and navigation. Common in unstable regions like the Kerr Drift.
Kessler Syndrome Zones: Debris fields from ancient battles or collapsed civilizations. Collisions at orbital velocity are instantly catastrophic.
Temporal Distortion Fields: Rare phenomena that affect time perception and relativity. Some vessels enter and never return, or return centuries later.
Biological Hazards: Spaceborne viruses, spore clouds, and parasitic organisms (e.g. "The Clay"). Can infect both organics and bio-tech.
Artificial Traps / Derelict Defense Grids: Abandoned or forgotten auto-defense networks that still fire on approach, mistaking friend from foe.
Radiation Shells from Anomaly Zones: Spherical layers of invisible, high-density radiation — like the outer shell of the Crook Cluster — lethal to anything unshielded.
Watchers (Multiversal Observers): Massive, ancient beings who silently observe major events across universes.
Do not interfere unless universal laws are threatened — but their presence signals something critical.
Exposure may cause psychological effects or attract unwanted cosmic attention.
Protocol: Do not engage. Log all sightings. Report to the Library immediately.
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